that screenshot explains everything...
it's a known problem with the P3D renderer, related to drawing things behind the camera. you end up with a lot of random lines, very sluggish movement and an eventual error.
the fix it to move to use the opengl renderer if you can.
it's a known problem with the P3D renderer, related to drawing things behind the camera. you end up with a lot of random lines, very sluggish movement and an eventual error.
the fix it to move to use the opengl renderer if you can.