Hello,
I'm a new guy on this forum.
I have a small problem on trees blending see screenshot below.
I have two tests
- Alpha Test
- Alpha blending
glEnable (GL_ALPHA_TEST);
glAlphaFunc (GL_GREATER,.1f);
glEnable (GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Is there a known principe in a shader to avoid this problem ?
Do you know if i must use DEPHTBUFFER to make depth test ?
Thanks as advance.
I'm a new guy on this forum.
I have a small problem on trees blending see screenshot below.
I have two tests
- Alpha Test
- Alpha blending
glEnable (GL_ALPHA_TEST);
glAlphaFunc (GL_GREATER,.1f);
glEnable (GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Is there a known principe in a shader to avoid this problem ?
Do you know if i must use DEPHTBUFFER to make depth test ?
Thanks as advance.