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Re : Minim and Real Memory / Memory

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Thanks.

Well the sample is always closed:
  1.       if(voiceSampleSingle.isPlaying() == false){
  2.            stopMinim();
  3.       }
  4. ....
  5. void stopMinim()
  6. {
  7.       voiceSampleSingle.close();
  8.       minim.stop();
  9.       super.stop();
  10.       println("Minim Stopped");

  11. }
after it's played.

The Ping-Pong sounds good, yet it needs the program to know in advance which mp3 to play. since its depending on a sensor this isn't possible.

Sure, I enhanced the available memory, which doesn't change a thing. I suppose it's somehow in the design of the minim-library implemented that it only allows 32 files to be loaded, wouldn't be the first flaw of the library...

I really would be interested if anybody did run into that before and maybe found a solution?

Best!

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