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P3D - colors don't look right at surface edges

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I'm working on creating some custom surfaces, using PShape objects, and I'm noticing some unpleasant edge coloring effects. To test this, I also rendered a standard sphere, with the standard lights(); function call, and this is the result:


Note the white edges along the left and lower-left edge of the surface. Has anyone seen this before? Are there known issues related to this? Is this a hardware issue? I'm getting this on two different Windows machines. Are there any magic ways to avoid this?

Any insight would be appreciated!

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