I'm working on creating some custom surfaces, using PShape objects, and I'm noticing some unpleasant edge coloring effects. To test this, I also rendered a standard sphere, with the standard lights(); function call, and this is the result:
Note the white edges along the left and lower-left edge of the surface. Has anyone seen this before? Are there known issues related to this? Is this a hardware issue? I'm getting this on two different Windows machines. Are there any magic ways to avoid this?
Any insight would be appreciated!