Andres, I see that you added this to the beginPGL() in r10729 - awesome.
That will fix tons of issues I was dealing with. Do you foresee changing this into a shader? I expect it would be backward compatible, as well as forward compatible.
In any case, I'm glad to see it tied directly into the beginPGL().
That will fix tons of issues I was dealing with. Do you foresee changing this into a shader? I expect it would be backward compatible, as well as forward compatible.In any case, I'm glad to see it tied directly into the beginPGL().