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Re : Processing 2.0 - 1,000,000 points in OpenGL using Vertex Arrays

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Andres, I see that you added this to the beginPGL() in r10729 - awesome.   That will fix tons of issues I was dealing with.  Do you foresee changing this into a shader?  I expect it would be backward compatible, as well as forward compatible.

In any case, I'm glad to see it tied directly into the beginPGL().

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