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Re : Processing 2.0 - 1,000,000 points in OpenGL using Vertex Arrays

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Processing automatically sends all the required matrices to the shaders, provided that they define the appropriate uniform variables. See how it is done in the Demos|Graphics|LowLevelGL example. This example assumes no fixed-function pipeline, so the GL matrix-related functions (glMatrixMode, glLoadMatrix, etc) are not used at all.

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