I'm porting a Sketch that used Andres' OpenGL implementation in Processing 1.5. This sketch used the GLModel() call (cut/paste below) using TRIANGLE_FAN mode and DYNAMIC usage. Is there core support for this now? Any suggestions on porting this to 2.0b7?
//GLModel(processing.core.PApplet parent, int numVert, int mode, int usage)
//This class holds a 3D model composed of vertices, normals, colors (per vertex)
//and texture coordinates (also per vertex). All this data is stored in
//Vertex Buffer Objects (VBO) for fast access.
//
//Creates an instance of GLModel with the specified parameters:
// number of vertices,
// mode to draw the vertices (as points, sprites, lines, etc) and
// usage (dynamic if they will change frequently or stream if they will change at every frame).