Bugs can be reported in the Code section, ie. now the GitHub account.
Now, part of the problem might come from the fact that P2D uses smooth() by default (I think), so set() might do anti-aliasing, unlike the usage of pixels[]. Putting lot of anti-aliased items close of each other might result in some artifacts.
Now, part of the problem might come from the fact that P2D uses smooth() by default (I think), so set() might do anti-aliasing, unlike the usage of pixels[]. Putting lot of anti-aliased items close of each other might result in some artifacts.