Hello Andres !
Thank you for your message !
I'm using custom attributes, then I need to use openGl function to enable and define the FloatBuffers.
Something like that
- pgl = beginPGL();
- scaleLoc = pgl.getAttribLocation(testShader.glProgram, "inScale");
- pgl.enableVertexAttribArray(scaleLoc);
- pgl.vertexAttribPointer(scaleLoc, 3, PGL.FLOAT, false, 0, scaleData);
Do I have to use bind before 'beginPGL()' and unbind after 'endPGL()' ?
I checked your blog a lot of time...
Thanks a lot for your work (and your help) !