hi Crisir,
thanks for the reply. i've actually found a way to do this that's a bit different than the code in this post. i'll post may current code later, but i wanted to answer your questions.
the code for 2D is exactly as shown above with this one change:
- line 16 changed from:
- size(1280, 720, OPENGL);
to:
- size(1280,720);
this line reads the next available frame of a movie into what i think is actually a PImage:
- myMovie.read();
- myMovie.loadPixels();