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Re : Drawing 120000 spheres each frame? (Introduction into OpenGL?)

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I managed 90,000 5-pointed stars using opengl and VBOs in glgraphics and peasycam. it span smoothly using very little cpu for what it was. but add 10,000 more and it slowed to a crawl.

http://www.flickr.com/photos/31962137@N00/5966878196/

(source included in comments)

120k spheres will be pushing it though if you want to redraw every frame. amnon's point about point sprites is a good one.

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