Re : Using the Video library on IntelliJ - NoClassDefFoundError
Sorted it out myself... You have to add the rest of the jars (gstream and jna) to the classpath!
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Wrote with del Toro, a film like this rises or falls on its action sequences and there are someSends forth ever-evolving Kaiju via a portal at the bottom of the Pacific Ocean.In what amounts to an arms...
View ArticleAvoid clicking the mouse on the frame to start video capture
Good morning everyone.I have a question about a video capturing program.In this program, when I press Space, the webcam should show the images on the screen.But when I start the program with the play...
View ArticleRe : Avoid clicking the mouse on the frame to start video capture
A sketch likevoid setup() { size(1024, 720);} void draw(){ background(0); ellipse(frameCount % width, height / 2, 50, 50);} void keyPressed() { exit();}works for me, ie. no need to put the focus...
View ArticleRe : Avoid clicking the mouse on the frame to start video capture
Sorry, here is the code.I created this program with the help of some talented users of this forum.It permits to select photographies with the body, by moving left or right in front of the webcam.When I...
View ArticleRe : Avoid clicking the mouse on the frame to start video capture
OK, moved here since it uses the standard library.I don't have a camera, so I cannot test the code. Perhaps somebody else can confirm.Indicating which platform you use can help too, perhaps this...
View ArticleRe : Creating, processing and saving sound-buffers in Minim
Dear Damien,i also want to save "non real time generated audio" to disk and i tried really hard to understand the second part of your posting but i didn't get it. You will need to write a class that...
View ArticleOpenGL 3.2 working with Processing 2.0, and W7 or XP
Hi,I'm looking into a cheap pc setup for an exhibition to run 6 monitors on 2 HD 5450 cards.They seem to be the cheapest that support 3 monitors each, but are from 3 years ago and are said to support...
View ArticleRe : OpenGL 3.2 working with Processing 2.0, and W7 or XP
When I check it gives me the following versions:OPENGL_VERSION: 3.3.11653 Compatibility Profile ContextGLSL_VERSION: 3.30Note that the release date of OpenGL 3.3 was March 11, 2010.Test Sketchvoid...
View ArticleRe : OpenGL 3.2 working with Processing 2.0, and W7 or XP
Thanks Amnon, That's a real big help and some great info.Bit of a grey area methinks, but like you said, actual use is different from the official line.The short exchange below about the latest drivers...
View ArticleRe : OpenGL 3.2 working with Processing 2.0, and W7 or XP
This computer is running Windows XP 32bit.Great to hear Processing is adapting to the highest possible version.Cause I'm expecting my brand new computer in week or so.
View ArticleIndie fighting game Skullgirls coming to PC next month
Extravagant, cel-shaded fighting game Skullgirls is heading to PC next month, as announced on the game’s Facebook page. That’s the 22nd of August, between you and me and Skullgirls’ bizarre...
View ArticleNoClassDefFoundError: processing/core/PGraphics3D
Hi everyone, Hoping someone can help. I've installed the latest copy of Processing 2.0.1 and can't get any sketch to run that uses P3D.I can replicate the problem with this basic sketch:void setup() {...
View ArticleRe : NoClassDefFoundError: processing/core/PGraphics3D
Not only P3D mode is using OpenGL, P2D is as well in Processing 2 series! Only JAVA2D is real 2D.Seems like Processing is not recognizing your graphics 3D resources or something like that.You should...
View ArticleHowto speed up a Client Application?
Hi all,I've written application based on Client class, which opens a client connections, sends a query to a server and gets an answer from it.Copy code/** * HTTP Client. * * Starts a network client...
View ArticleRe : Problem with OpenGL in Linux Mint 15
I did a symlink to the Oracle Java 7 I have installed in this PC, and there hasn't been any change with the error. As I said it must be a problem with the bundled JOGL libraries and this version of...
View ArticleRe : Drawing 120000 spheres each frame? (Introduction into OpenGL?)
I managed 90,000 5-pointed stars using opengl and VBOs in glgraphics and peasycam. it span smoothly using very little cpu for what it was. but add 10,000 more and it slowed to a...
View ArticleProcessing + Jitter — Is there a simple solution?
Hey GuysI'm writing some code to produce live visuals for electronic music.This is something that I have been doing professionally for some time now,but, this time, I want to try something new,...
View ArticleRe : Drawing 120000 spheres each frame? (Introduction into OpenGL?)
(oddly, i'm not seeing that upper limit any more, have just used 300k with no trouble. perhaps the hardware acceleration for the windowing system or firefox was limiting it somewhat and now i've...
View ArticleRe : Drawing 120000 spheres each frame? (Introduction into OpenGL?)
Also see: http://wiki.processing.org/w/1,000,000_points_in_OpenGL_using_Vertex_Arrays
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