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Re : Processing 2.0 - 1,000,000 points in OpenGL using Vertex Arrays

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Thanks Andres, this looks like it fixed a few sketches for me.  Is there anything we can do to simplify this - a new call to load this that is compatible? Does the matrix need to be loaded once, or is it in each draw cycle?  If the matrix-related functions are gone, what is the replacement in GLES2 and GL 3.2+?

Maybe the matrix could automatically be loaded for the GL if it is compatible... ?

Thanks, Jeff

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