No, I ask why you use the P2D mode, since it doesn't work for you...
But of course, it is legitimate curiosity why it is problematic.
In 2.0b, P2D is OpenGL, so I suppose setting pixels repeatedly might not be perfect (OpenGL tends to shine in 3D but seems to have problems in 2D -- although I am far from being knowledgeable on the topic).
But of course, it is legitimate curiosity why it is problematic.
In 2.0b, P2D is OpenGL, so I suppose setting pixels repeatedly might not be perfect (OpenGL tends to shine in 3D but seems to have problems in 2D -- although I am far from being knowledgeable on the topic).