Re : Please help to change the existing coding so that it visualises colour
must be in your folder's sketch or in a folder named data in your folder's sketchnot sure - one of them
View ArticleWebcam record, save and replay?
As most of the questions starts: I'm a total processing-n00b and I'd like some help from you all plz.I'm in a situation, doing a project, and I want to make an application that records from the webcam...
View ArticleRe : Webcam record, save and replay?
I have deleted the duplicate topic you posted in Libraries and Tool DevelopmentIn future please do not post duplicate topics - it does not get you any more replies but simply spreads the ones you do...
View ArticleRe : Shading PShape
To fix things for 2.0 follow these steps...1. Change your vertex shader to this:uniform mat4 projmodelviewMatrix;attribute vec4 inVertex;varying vec2 surfacePos;void main() { surfacePos = inVertex.xy;...
View ArticleRe : Creating a "choose and zoom image" program
I have no idea about video - I don't even have a cam....I easily can simulate the image stuff with the mouse...what is your exact problem? Does the code work? What does it, what can't it do?Maybe you...
View ArticleRe : Shading PShape
Depending on the version of processing-2.0 you will be out of luck using peasycam, however there is a fix for processing-2.0b7 version here https://github.com/jeffg2k/peasycam (except mousewheel...
View ArticleRe : Creating a "choose and zoom image" program
Sorry.If you could suggest me how to do that program with the mouse, i think I could insert that code into this.The problem is that I don't know how to realize the "image stuff with the mouse" program...
View ArticleRe : Webcam record, save and replay?
MovieMaker as a library is deprecated in the 2.0b series.Now, you have to save the frames as images, and to use the tool (or some external software like ffmpeg) to make a movie out of it.
View ArticleRe : Creating a "choose and zoom image" program
like this if (mouseX>100&&mouseX<100+100&&mouseY>10&&mouseY<10+100) { imgBig=img1a.get(0, 0, img1a.width, img1a.height); } else if...
View ArticleOpenGL particle system
Hi,I'm trying to make particle system with high performance (using OpenGL). But I can't find any working example. I only came across many different errors (even processing wiki don't work). Does...
View ArticleRe : OpenGL particle system
check out PDE\File\Examples if you not have yet.select Demos\Graphics\Particles
View ArticleRe : OpenGL particle system
IMHO you can't mix in the same sentence high performance and processing for the time being at least ...However you can find some high amount of particle examples on Open Processing :)Cheers !
View ArticleRe : Creating a "choose and zoom image" program
Thank you very much.Sorry but I haven't understand how to write the program properly with your code, because I started used Processing only a month ago..Which kind of var should I add to my code? And...
View ArticleP2D and set() behave strange
Hi,this code works OK with default render ( fills up the screen from top to down ), however with P2D it makes strange things (makes some strips like a comb). I think it is because of some...
View ArticleRe : I need Help
Still can't decipher your explanation! I know many exotic things about Java,but this one is still very alien for me!
View ArticleRe : While trying to merge an audio example with an open file dialogue -> I...
See the new way to use selectInput().
View ArticleRe : P2D and set() behave strange
No, I ask why you use the P2D mode, since it doesn't work for you... But of course, it is legitimate curiosity why it is problematic.In 2.0b, P2D is OpenGL, so I suppose setting pixels repeatedly might...
View ArticleRe : I need Help
OK, let me illustrate it:void setup(){ println(getItems()[2]); exit();} int[] getItems(){ int[] items = { 0, 1, 2, 3, 4, 5 }; return items;}getItems() returns an array, and we can pick one item...
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