hello all,
just a little topic to get some advices…
I develop under processing/android.
So a lot of memory restrictions…
I was wondering if processing in general could load DXT textures into opengl ? If you don't know, DXT texture is accepted in native mode by video card. no need o decompression. So you earn a lot of memory and performances.
http://en.wikipedia.org/wiki/S3_Texture_Compression
would anyone worked thing like that ?
I think it could be very helpful in a lot of cases.
thanks
just a little topic to get some advices…
I develop under processing/android.
So a lot of memory restrictions…
I was wondering if processing in general could load DXT textures into opengl ? If you don't know, DXT texture is accepted in native mode by video card. no need o decompression. So you earn a lot of memory and performances.
http://en.wikipedia.org/wiki/S3_Texture_Compression
would anyone worked thing like that ?
I think it could be very helpful in a lot of cases.
thanks