Hi,
Using the Capture class and the standard renderer does work together.
If i want to use OpenGL/P2D for drawing for speed benefits, I appear to only be able to capture black, not the actual image from the webcam.
The thing is, just doing capture and displaying is no issue.
But when I want to analyze the captured image and draw eg. circles with the color of a pixel, the circles get black. With the default renderer it works fine.
here is a simplified example, default works, using P2D or OPENGL does not.
- import processing.video.*;
//import processing.opengl.*;
PImage img;
int diameter=20;
Capture cam;
void setup() {
frameRate(15);
size(640, 480, OPENGL);
colorMode(RGB,255);
noStroke();
cam = new Capture(this, 80, 60, 20);
cam.start();
}
void draw() {
if (cam.available() == true) {
background(125);
cam.read();
img = cam;
for (int w=0; w<img.width; w++) {
for (int h=0; h<img.height; h++) {
fill(img.pixels[w+h*img.width]);
ellipse(w*diameter, h*diameter, diameter, diameter);
}
}
}
}
Is this a known issue? Am i missing something, or is there are workaround?
(I am using Processing 2.08b on OS X 10.7.5.)