Hi Benj, thanks for your replies.
I just want to be able to make it bigger in a simple way and not using scale(). I have some other simpler shapes, not using bezier vertexs, and I can easily change the position of the vertexs using getVertex(), getVertexCount() and setVertex().
I've recently realised that when creating a PShape and adding a bezierVertex() to it, Processing automatically converts the bezierVertex into 20 'normal' vertexs (well, 20 or you can set it to another number using bezierDetail). So I loose control of the points I used when creating that shape, thus it's not so easy for me to manipulate those points to make the shape appear where I'd like to.
setBezierVertex() is a name I made up myself, it's the method I'd like to use if the PShape stored the bezier vertex points used for creating it instead of calculating the 20 points.
I just want to be able to make it bigger in a simple way and not using scale(). I have some other simpler shapes, not using bezier vertexs, and I can easily change the position of the vertexs using getVertex(), getVertexCount() and setVertex().
I've recently realised that when creating a PShape and adding a bezierVertex() to it, Processing automatically converts the bezierVertex into 20 'normal' vertexs (well, 20 or you can set it to another number using bezierDetail). So I loose control of the points I used when creating that shape, thus it's not so easy for me to manipulate those points to make the shape appear where I'd like to.
setBezierVertex() is a name I made up myself, it's the method I'd like to use if the PShape stored the bezier vertex points used for creating it instead of calculating the 20 points.