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Re : new shader() supporting geometry shaders?

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The getTessellation method returns null in the core PShape class and isn't overridden in the extended PShapeSVG and PShapeOBJ classes, however it is overridden in the PShapeOpenGL class. There is a lot of tesselation-related code in this class, but I believe it's mainly for drawing accurate geometry, lines in particular, as efficiently as possible. Not so much related to the tesselation shader as discussed above.

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