Re : error arrayindexoutofboundexception: 0
There does not appear to be a problem with the out array. It could be thatSerial.list()is returning a zero length array so that [0] will be out of bounds. Try printing Serial.list.lengthif it shows...
View ArticleRe : is anything wrong my code?
so what errors are printed on the console? there must be something.what does myMovie get set to? is it null?
View ArticleRe : is anything wrong my code?
also operating system? processing version? .mov is generally a quicktime format. can you try something else?
View ArticleloadTable and maximum rows
Hi, when I use loadTable to, er, load a table, but a very large one, I'm getting several messages like this one:Note: setting maximum row count to 1,310,720 (resize took 58 ms)and while 58ms is not...
View ArticleRe : loadTable and maximum rows
I found in Table.java a setRowCount() function taking a number. You can set it to avoid several expansions of the data table during the reading.
View ArticleRe : new shader() supporting geometry shaders?
Hi,while going through PShape's javadoc I found this function, PShape getTessellation() here, with no other information. Does anyone know something about it?Cheers
View ArticlePgraphics buffer low quality / PGraphics vector buffer?
Hi, i have a serious problem and i need some help please.I am making generated booklet, a little book. Book is designed as spreads (two pages together) i then intend to print it as saddle stitch. So...
View ArticleRe : Dinamically setting the points of a bezierVertex in a PShape
Hi Benj, thanks for your replies.I just want to be able to make it bigger in a simple way and not using scale(). I have some other simpler shapes, not using bezier vertexs, and I can easily change the...
View ArticleRe : new shader() supporting geometry shaders?
The getTessellation method returns null in the core PShape class and isn't overridden in the extended PShapeSVG and PShapeOBJ classes, however it is overridden in the PShapeOpenGL class. There is a lot...
View ArticleRe : Pgraphics buffer low quality / PGraphics vector buffer?
Ive found how increase quality, by increasing PGraphics buffer size and render data there then. But its like half solution because now i generate instead of 500kb per page 25MB per page, because its...
View ArticleRe : Dinamically setting the points of a bezierVertex in a PShape
thanks that's helpful. the bit about having access to the original vertices and not the 20 new ones was clear from your first post. my bad on not getting that and providing a useless answer. still,...
View ArticleI want to draw a PGraphics to screen without bilinear filtering
Every time Processing gets updated, I have to come up with a different solution for this.I have a small (say 320x240) PGraphics as an off-screen buffer to draw on. Then I want to stretch this PGraphics...
View ArticleRe : Dinamically setting the points of a bezierVertex in a PShape
Hi again, Benj, and thanks again for your reply.Indeed, it'd be a good idea implement the setBezierVertex myself, but if I did that, I'd have to create a new shape everytime I want to draw it, by...
View ArticleRe : Using GLSL shaders
Hi all!thanks for your examples and explanations!The source code above doesn't work anymore with Processing 2.0, as the PShader specifications have changed a bit (for instance, PShader.FLAT doesn't...
View ArticleHow can I make a beat detector?
I'm trying to make a game similar to Super Hexagon, and I want people to be able to use headphones. I'm using this method to play the music:import minim.*;AudioPlayer player1;Minim minim1;minim1=new...
View ArticleRe : How can I make a beat detector?
http://code.compartmental.net/tools/minim/manual-beatdetect/
View ArticleRecording video from webcam and using it as a Movie object
I have researched the forums and didn't find a decisive solution for this problem:I want to record a few videos (each 5 seconds long or so) from a webcam,at the beginning of the sketch,and then later...
View ArticleRe : Dinamically setting the points of a bezierVertex in a PShape
*awesome* video. quite a trip. yeah. had i had known you were doing that complicated of a thing, i may not have even tried to help! i definitely do not have the knowledge base to think about a way...
View ArticleRe : Dinamically setting the points of a bezierVertex in a PShape
Thanks for the effort anyway! Appreciate it ;)
View ArticleRe : LWJGL Renderer
Hello, the LWJGL-based renderer was not included in the final 2.0 release because it needs to be updated to make it work with the core classes (PGL, PGraphicsOpenGL, etc), which went through some...
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