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Re : frameRate() can crash 2.0b7

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Thanks, also note the inconsistency with what is reported for framerate vs visual.  It reports 60fps for me, but 60fps should be very smooth.  So why is it jerky if it is running at 60fps?  It seems the processing of each frame is fast, but maybe what is displayed / rendered is not properly "in-sync" or something.  I'm not seeing any tearing, but perhaps there is a delay or out-of-sync between the frame rate and when flush is ready / loaded.  ??

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